Kadaan's ZombieMUD Stuff v.3


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Ranger

ran_masteries
NOTE: You don't have to select a path. When you select a path, you will suck
more than if you didn't select one. It will take time to become as good as you
were before you selected a path, but masteries will allow you to eventually
become better than you were before.

Upon selecting a path you will notice that you do less damage with the attack
skills and your animal well become tiny regardless of your animal lore %.

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Ranger pathways
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 To truly master the ranger skills a ranger should select a pathway
at some point during their career. It is a really important moment
for the ranger and the choice should be made with extreme care as it
will affect a lot of things. If you are not sure what path you should
follow, you can continue your career without selecting the pathway.
 Every pathway has their own leader and to lead the guild you have to
be the leader of one of the pathways. If you lose the pathway leadership
any one of the pathway leaders will be able to take the guild leadership
from you.
 There are five masteries that relate to the five possible masteries.
The masteries are axe fighting techniques, sword fighting techniques,
archery, beastmastery and wilderness survival. The pathways are berserker,
warrior, adventurer, hunter and pathfinder. The progression in a mastery
depends on the pathway you have selected.
 The commands related to the pathways are as follows:
path info             - To see your knowledge in the masteries.
path progress         - To see estimate about your progress in the masteries.
path list <pathway>   - To list the followers of a pathway.
path select <pathway> - To select one of the pathways.
path unselect         - To unselect a pathway and LOSE some of your masteries.
path lead             - To try to lead the pathway.
path leaders          - To see the leaders of the pathways.
path help             - To see this help.
path help <pathway>   - To see a description about the pathway.
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Each path has 2 primary masteries, you gain those 2 faster than the other 3,
but you can still eventually max them all. Also note that the armour that it
says each path wears means absolutely nothing :).

path help berserker (axe fighting techniques + beastmastery)
The followers of the berserker pathway are fearless warriors that usually
fight with two large axes. They charge head first to the combat with their
animal companion. They wear only light protective armour.

path help warrior (axe fighting techniques + sword fighting techniques)
The followers of the warrior pathway are masters of hand-to-hand combat,
using all types of axes and swords alike. They are usually well protected
with thick leather armour.

path help adventurer (archery + sword fighting techniques)
The followers of the adventurer pathway are wanderers of the forgotten lands.
They are hired for protecting caravans with their archery and sword fighting
skills. They use only a little armour.

path help hunter (wilderness survival + archery)
The followers of the hunter pathway hunt food for others using their
exceptional archery skills. They are known to be really good in wilderness
survival too. Their target never sees anything before it is hit by a deadly
arrow.

path help pathfinder (beastmastery + wilderness survival)
The followers of the pathfinder pathway roam through the unexplored lands
with their trusty animal companions. They find food and shelter wherever 
they
go.

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Changing paths:
To change paths simply type 'path unselect' at the guild, then choose a new one.
When changing paths you will LOSE mastery points. You lose the bonus points
gained in your two current primary masteries. For example, if you are a
pathfinder, you gain Beastmastery and Wilderness Survival points twice as fast
as the rest. When you unselect the path, you lose those double points. So in
essence, the first time you unselect a path you lose HALF of your two primary
masteries. The base points you gained never go away, so if you unselect a path,
select a new path, and unselect again you won't lose any points. Re choosing
your original path will not give you back the bonus points.

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How to get masteries:
You gain masteries at each kill providing that you used a skill that affects
one or more of the masteries.

Axe Fighting Techniques come at each kill that you used either bladed fury,
treecutting, or hurl axes on wielding an axe in your right hand.

Sword Fighting Techniques come at each kill that you used either bladed fury
or slash on while wielding a sword in your right hand. NOTE: You must have the
desert sub to gain points with slash, you can't be a fig blademaster and use
slash to gain points.

Archery points come at each kill in which you've fired a bow.

Beastmastery points come after most kills if your animal is happy and satiated.
WARNING: If your animal is very hungry you could LOSE points.

Wilderness Survival points come from using a wilderness survival skill then
killing something. For example, use fire building then kill a monster and you
should gain points. The only skills I know for sure work towards masteries are
fire building, foraging, and camping. Just using the skill isn't enough, you
must kill something. Fire building only works when you get healed by the fire.
Also spirit of nature works for this mastery.

The amount of points you gain after each kill depends on how long big it is/how
long it took to kill. For example, you will gain more masteries in a party
killing 1meggers where you use an attack skill 5 times than killing 16kers in 1
skill.

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Ranks should be something like this:
       in a long time
       in a very long while
       in quite a long while
       in a long while
       in a while
       in a little while
       in a short while
       soon
       very soon
       extremely soon

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Skill Levels for Weapon Skills
1  You are completely clueless about X which makes you a danger to others.
2  You have started learning about X.
3  You have a little knowledge in X.
4  You have learned a few basic facts about X.
5  You have newbie skills in X.
6  You have novice skills in X.
7  You are an apprentice in X.
8  You are a skilled apprentice in X.
9  You are very talented in X.
10 You are unusually talented in X.
11 You have honed your skills in X.
12 You are highly skilled in X.
13 You have exceptional skills in X.
14 Your talents in X are well known amongst the rangers.
15 Your talents in X are known by many.
16 Your talents in X are known throughout the world.
17 You are often feared for your skill in X.
18 You are a master in X and your enemies tremble at your name.
19 You are a grand master in X and everyone fears your awesome skills.
20 You are feared and revered throughout the world for your legendary skills in X.

Skill Levels for Wilderness Survival
1  You couldn't light a fire with a flamethrower.
2  Bunny rabbits dance in front of you for kicks.
3  People mistake your campsites for rubbish heaps.
4  You once caught a lame baby mouse.
5  Your poison ivy itches amuse people
6  You are sometimes found by search parties.
7  You once had to live off rats to survive.
8  You sometimes have to sleep under trees.
9  You probably won't poison yourself in the wilderness
10 You know where to find food.
11 You construct snug hideaways.
12 Your campfires burn brightly.
13 You know enough to survive in the wilderness.
14 You can hunt silently and well.
15 People call on you when someone is lost.
16 You can live in the wilderness with ease.
17 Your campfires are skillfully constructed.
18 You have seen places no-one else will ever see.
19 You never get lost.
20 ?

Skill Levels for Beast Mastery
1  Little girls say 'You, a beastmaster?' and laugh.
2  Your shoes are urinated on by hamsters.
3  You have trouble controlling even your pet fishes.
4  You have started your training at becoming a beastmaster.
5  Animals have been known to mistake you for someone they know.
6  You are occasionally addressed by beasts.
7  You are sometimes helped by beasts if you ask very nicely.
8  Animals sometimes enjoy your company.
9  Animals find you interesting.
10 You never get bitten by dogs anymore.
11 Horses tell you their personal problems.
12 Other rangers look to you for advice in taking care of beasts.
13 You are approached by owls for advice.
14 You can read the tracks of wild animals like a good book.
15 You are sometimes asked to babysit for bears.
16 When you call, animals answer you.
17 You are one of the elite beastmasters.
18 The fame of your knowledge has spread far.
19 Even the mightiest of beasts acknowledge your beastmastery skills.
20 You are one with the animal kingdom.
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© 1999-2004 David Ashman "Kadaan"
Contact: kadaan@hotmail.com