If you have enough quest points, it will reduce your adventurer level cost. Type 'qps' in the adv-guild to see how many quest points you need for each level (or 'cost' to see just the next level). Notes:
- When you want to skip a quest, you don't have to advance 4 times to get rid of it. 'request 2' to see if you get a better quest, and 'request 3' if you didn't like the second one. If you complete it now, you'll get half qps (for second) or 33% qps (for third). Instead, advance ONCE and that quest will now be in the number 1 quest spot (full qps).
- When you need to solo a monster, you can use this trick: Make sure you attack the monster first. Once you're in battle with it have a friend attack it. As long as you attacked it first and are still in the room when it dies you'll get the kill.
Some say there are two sorts of folk in this world: Cat lovers and Dog lovers. Lachesis being the former has a simple task for you. Within the walls of ZombiCity there are several cats and dogs. Pet one of the cats and kick one of those idiot mongrel dogs to make Lachesis smile and your task is complete. NOTE: Player pets are not valid for this task, as they are wild beasts.
You must go to the Chaos Dwarf fortress on the new continent and sink a small scout ship. You also have to face the captain of the ship somehow to complete the task.
Your task is simple, get rid of your arachnophobia. In order to do this you must kill 15 of these hairy insects called spiders. As you might have already noticed spiders are quite common and can be found from many different places.
There are three small spiders on the top floor of the gremlin mines, some ~10k ones in the caves on sea elf isle, and some 32-44k aggro ones on Cantador.
It is hard to find enough monsters from the city, so knowing the areas in the outworld is most important. To complete this quest visit all the areas located near Zombie city.
There are seven areas, all within a 25-room radius of the city so you don't have to go far to find them.
The evil vampire wizard, Verne, has been captured by the elemental god of thunder, Kz. Kz is known for his light punishments and it is quite clear that he will release Verne soon enough. There is no doubt of the fact the Verne will seek revenge and has his chances to accomplish this goal since he will probably get many chances to catch Kz off guard while being released. To assure the presence of forces of thunder on this plane in the future the taskmaster has decided that you should seek out Verne and destroy him. Some of Kz's guards might try to stop you but do not worry; You will not be charged for anything if you disable these unwise creatures. Seek out Verne from the dungeons of the Castle of Thunder in the Realm of Thunder, there is rumoured to be a gate to the cloudy kingdom somewhere on the continent of Cantador.
Your task is a become a true dragonslayer. To complete this task you (and your
friends if necessary) must slay 10 dragons. Any dragon will do as long as it is
a dragon. So hurry up and start looking for these fiery creatures.
The easiest way to do this quest is to simply kill the black dragon in the druid tower 10 times. He's 73k and not too difficult. There is also a 250k dragon in the psionicist guild, and a dragon lair with aggro dragons ranging from 73k-400k hidden in the samurai guild, Kurgan knows how to get there.
Lachesis has heard of a tightly guarded storage vault that the dwarves use to store their recently mined minerals. Break into this vault and return a piece of quartzs to Lachesis as proof of your task completion.
Residents of Zombie city are fed up with city merchants. Merchants are known to have this 'cartel' to keep their prices up. Now the city council has decided to put a stop to this madness. You're hired as their hitman to teach those greedy merchants a lesson. List of your targets is following: baker, Herkkulos, Cyndre, Coham, Dukat, Sarmak, Akashia, Janina and Mimmi.
Poor Lachesis lost his pouch and now he has no place to put his spellcomponents in. Find him a new one, maybe there could be one in the guild areas.
Lachesis has heard that Minda makes wonderful pies and he'd love to taste one. Fullfill Lachesis's request.
Minda is usually at the entrance to the brownie fields, but people just love to kill her. If you are unable to find her, Umbriel tends to carry around pies of his own around the field.
Lachesis has heard that there is a fabulous ring which protects the wearer against fire attacks. He wants that ring badly, bring him the ring and you shall be rewarded.
Same area as visit the wise old man.
"you need three parts of the ring (avocado from gorilla, and others around the lava world)"
"then you bring the parts to the altar (you shouldnt look at altars, or there appears monsters) and pray or stuph"
Lachesis has seen a fashionable Carebear t-shirt and would like to obtain one to give to his niece for her birthday. Find the person that currently owns this highly fashionable garment, kill him, and return the t-shirt to Lachesis so his niece may have a nice birthday.
Journey to the Valley of Mystery, find a way to open the portal to the plane of earth and slay the dopplegangers inhabiting it. To complete the quest you have to kill 3 of each type (3big, 3small).
Thousands of years ago the greater gods made a weapon known as Araman, the godslayer in order to be able to kill lesser gods who would oppose their rulership. There was much bickering who would be trustworthy to own this weapon and not use it against others in order to raise ones' power. An agreement was never made and the gods decided to break the weapon into six pieces and hide them in secret places, so that the weapon would be never used. Now there is a great need for this weapon to be combined again. Find the pieces from their secret hiding places and combine Araman, the slayer of gods again. INFO: This quest is EXTREMELY difficult!
Veryvery easy quest. Just put together pieces of araman. Ask on sales to buy all araman pieces.
Lachesis has heard of a distant shop where one can purchase contracts to hire mercinaries to fight for a cause. Seek out this fabled shop and see if it still is in business, and report back to lachesis with your findings.
The shop is located along the western edge of Shadizar desert.
Archmage Coham is interested about finding out the correct number of navigator obelisks located around the world. You are charged to travel to the guildroom of the navigators guild and count the obelisks from the large globe.
The navigators guild room is located in the southeast corner of Shadizar Desert.
Starwind and his crazy priests have been slaying merchants and adventurers who have passed his forest. They probably use the bodies for dark rituals. Lachesis wants you to stop this quickly. Gather a party, go to the Starwind's temple and slay him.
Within Zombie City, in addition to the shops and guilds are several places of culture, including a library, a museum, an art gallery, and a church. You must visit each of these places.
The city baker is fed up with rats. They cause him constant trouble. Now he is asked his old friend task master Lachesis to do something and Lachesis now wants you to kill ten rats. Chefs in castle Concordia, just east of Zombie city, have reported similar problems so maybe you can find these annoying rodents from there. You must do this quest on your own.
A small village in continent of Cantador is facing a new threat. Arkteor, the ancient lord of bats, has become active again. Many wisemen thought that he is gone, but no. No one knows what kind of twisted plans he has now. You must slay him and verify that his soul is slain too, otherwise he will be back sooner or later.
Kellin the Magic Stones master has defeated everyone that has ever challanged him. Now is your chance to be famous as the first to defeat him! Travel to the seedy backroom of a pub in Ravenkall, on the continent of Cantador, and defeat Kellin at his own game.
A mysterious knight of evil is rumoured to be living in Carcuul's maze, perhaps he is it's guardian, perhaps it's prisoner. Whatever the case might be the knight is evil and you are to end his pathetic life.
In one of his more bizzare moments, Lachesis has requested that you bring him a human arm capable of being used as a weapon. You imagine that only the most foul of undead creatures would use something like this as their chosen weapon.
Lachesis has heard rumors that Deschoga, the master of assasinations and foul play is up to no good again. Deschoga is planning to murder some leading members of the church and he has already received payment. Lachesis is asking you to gather a party of brave adventurers and stop Deschoga before he has chance to carry out his mission.
You must travel to the Icy Mountain on the far north of the main continent to find and defeat the terrible Abominable Snowman.
Ebath Sabour, the former emperor of the Ebath clan is still in the Ancient Pyramid. He is well hidden and the forces of good have been unable to find him so your task is to locate him and defeat him. You might encounter other members of the Ebath clan too and it might be wise to let them enjoy the same fate.
Some idiot student of the mage guild summoned a HUGE spider from between dimensions into our dimension, mages fought it but it managed to escape down into the burial chambers of the guild. Help the elders of the mage guild and slay the vicious spider.
In his off hours, Lachesis enjoys a stroll through ZombieCity's garden district. One of his favourite sights is the school of beautiful koi who live at the bottom of the Marvin Gardens pond. He fancies them so much, he would like you to see them with your own eyes. Find the pond and dive in for an up close and personal aquatic visit and your task is complete.
Ebon stronghold and the lands nearby are controlled by evil Ebon Praetor. Praetor has been quiet for a long time but now it seems he seeks to expand his territory. Many families have been killed by Praetor's army in the progress of conquest. Lachesis wants you to gather a party, seek Praetor and slay him.
Lachesis heard from his informers that elf talker who dwells near the ranger guilds possesses a powerful staff. Lachesis thinks that talker wont part with the staff without a fight, so you have to slay the talker to retrieve it.
It seems that two of Lachesis many enemies are the King and Queen of the Pixie kingdom located somewhere to the east of Zombie City. He desires that you travel to their throne room and defeat them both in combat.
The elemental god of thunder, Kz, has gone crazy. He's planning to let his minions loose and thus cause the destruction of all the creatures in the world that can't stand massive amounts of electricity. Assure the safety of the world and slay him. A portal to his realm is rumoured to exist somewhere in the continent of Cantador.
Probably everyone has heard of the Castle of Carcuul. The people who have visited the tower where Carcuul lives are not so numerours though, there is rumoured to be a maze along with all sorts of difficulties before the tower. Enter the tower, overcome whatever difficulties stand between you and Carcuul's chambers and finally slay him.
Far to the south of the city exists a huge and ancient pyramid. It is unknown what dangers might exist inside it, but what is known is that very few adventurers have escaped from it alive. Your quest is to enter this pyramid and make your way through to its exit.
Rumour has it that no one has returned from the Anar forest on Cantador. To prove that you're really a brave adventurer you must explore the forest and find out if there is a trail leading out of this haunted forest (naturally you must find it if there is one).
The villagers of a city far to west of Zombie City are known for their skill at farming, both mundane and exotic crops. Lachesis is interested in any tricks they might make use of. He would like you to pay their farmland a visit and inspect the fields thoroughly.
The former temptress of the Ebath clan, Alyandra Elista, is rumoured to be still in the Ancient Temple. Your task is to find out her whereabouts and simply banish her from this plane of existence.
Alyandra is hiding in the pyramid far south of town. She's much to big to kill alone so gather a nice party to find and slay her.
Jander Sunstar was once a great adventurer who helped people in despair. Unfortunately his wherebouts are not known to us anymore, and thus your task is to find him and see what has happened to him. Some people say he was last located in the village of Barovia, so that might be a good place to start the search.
Your mission is to locate the castle of Concordia. Find the whereabouts of the King and meet his pet. As a proof you have to bring the pets belly to Lachesis. Be sure to stand the heat.
Xoth, one of the elders of mage guild needs one more reagent for his new soup. Help the poor fellow in his search.
Xoth is in the mage guild behind a barrel. You'll to go up the stairs and find an egg to give to him as well.
Recently one of the famous founders of necromancers guild, Kharam-naokh, left the guild and descended down into the pits of the damned. It's rumored that Kharam-naokh is the chosen one of Mordiggian. Find Kharam-naokh and slay him so that the world of zombiemud would be safe again.
Some time ago a meteor landed in the fields near zombiecity. Something must have polluted the fields because everything is dying. There has also been sightings of strange mutated monsters roaming in the fields. Seek out the source of all this and destroy it.
Find out if the rumours of the hidden golden kingdom of the stonemen are true. The only place known to men where stonemen exist is in the continent of Cantador. Perhaps you should start your quest from there.
Gnomes living just northeast of Ravenkall in the continent of Cantador are known to have somekind of hidden treasure room. You job is now to locate this room (and nothing stops you from looting it if there is any treasure left).
There is said to be a vast forest growing upon a mountain near the continent's eastern coast. This forest is inhabited by enormous treants animated from all variety of trees. They protect the single path through their forest so well that very few have ever managed to climb all the way to the top. However, it is said that an extremely powerful maple treant resides at the very peak of this mountain. You must investigate this by visiting the peak of this mountain and seeing for yourself if such a creature exists.
The mountain is located at the southeastern corner of the brownie field. Trees block your path when exploring, so ask a navigator to cast 'flight' on you so you can fly up and over them!
A deep, dark forest exists far to the south and west of the city. It is said that a single lumberjack resides within this forest, and that he possesses a saw capable of chewing through the tough flesh of the animated trees. Lachesis would like you to seek out this man and acquire his saw by killing him, and then bring it back to the Taskmaster.
It is rumored that an evil lich archmage lives in some kind of mirror maze near moria. Find this lich.
Rescue an innocent prisoner from the jail of the golden kingdom. There will be many guards standing between you and your goal but be firm and remember that justice has to be served. The golden kingdom is rumoured to be somewhere near the stonemen village in Cantador.
Epimetreus, the High Sorcerer-Mage of Aquilonia seems to be the real leader of Conan's realm. With the aid of an evil spell he is controlling the Cimmerian King. Your task is to slay Epimetreus and bring his cloak back to the taskmaster as proof of what you have done.
It seems that Lachesis has made an enemy within the kingdom of the frogmen. The champion, a particularly tough frogman kept around to protect a strange sacraficial altar deep within their underground caves must be killed. You must complete this quest alone.
Many adventurers have been found frozen near the keep of the soul guards. It's rumored that some kind of enormous frost devil has been seen there. Lachesis asks you to seek out this devil and slay it before more adventurers die. before he causes more destruction.
Tang tu, the guildmaster of monks thinks he is unbeatable. He has called a tournament to prove his point. Your job is to prove him wrong and defeat him in a battle.
Lachesis has heard that the leader of rockmans, who lives in a cave near Tyrir possesses a magnificient gem of strength. He is asking you to kill this rockman and bring the gem to him. (Info: this quest is strictly solo.)
The continents of ZombieMUD are vast and contain great many things worthy off exploration, but two of them are clearly above others in their eventfulness. The continents of Despair and Cantador house the largest portion of the population of this realm, and are therefore perhaps the most important ones. Your task in this quest is to find the shop of Transportation in Zombiecity and use it to visit the other major continent, that of Cantador, after which you should return to Zombiecity by the same means. Note that the service of transportation is not free, only reasonably priced.
Go to the transportation shop in the city and 'buy transport to ravenkall' to go to the city of RavenKall on Cantador. You'll be transported to the RavenKall CS, and you need to find the shop of transportation here in this city to solve the quest.
Legend has it that somewhere in the realm exists a golden pigeon. You must find this pigeon and, sadly, kill it.
The golden pigeon is at the central square of a city other than ZombieCity, so don't just sit at CS waiting for one to spawn there ;).
Mayor of Shadizar has a big problem. Lately desert riders have been harassing merchants which deliver goods and merchandise to the city. Your task is to help mayor by going to the desert and seeking out these raiders and slaying as many as possible.
Raiders are 32k and live in Shadizar Desert. They're aggresive and usually wander in groups. Sadly you need to kill more than live in the area, so you'll have to wait a while for them to come back.
Lately there has been many deaths in the city. Lachesis suspects that Hfran, the famous alchemist has poisoned the drinking water in order to wipe out all population of zombiecity. Lachesis is asking you to gather a party, seek out Hfran and slay him before he succeeds.
It is essential for a newbie to know where the most important places in Zombie city are. Visit the biggest shops, bank, post office, arena and rentroom to complete this quest.
It is rumored that rangers have a secret society called the 'falcons'. Find out everything you can about this society and if possible join it. Great reward shall be yours.
You must solve the quest to create the falcon necklace. It's not easy, but can be completed in the Ranger guild area.
The king of fire known as Gendaran opposes a great danger to zombieworld. Many of his fiery servants have been seen near the city, probably scouting. It's obvious that Gendaran is planning on an attack against the city. Lachesis is very worried about the current situation and he is asking for you to seek out Gendaran's underground castle and slay him.
Noogie the evil demon has been terrorizing the world of zombiemud for too long. Enter Noogie's famous comet and save the zombieworld of this danger.
Search Obizuth's dark fortress and kill the man himself before he succeeds in his dark magics.
While Lachesis does not usually endorse the killing of potential high-ranking government officials, if Shubby, who is leading in the polls for mayorship of Mistwater, is elected, potentially catastotrophic events could happen due to Mistwater's extreme proximity to an area of greater evil. Please discreetly kill Shubby such that he will not win the mayorship, so his gross incompetence will not cause the city to be overrun with evil.
Some people rumour that Count Strahd von Zarovich is the reason of all the evil in the Barovia. Your task is to end the era of evil from the Barovia by slaying the count.
The city of Minas Tirith, east of the city, is inhabited by a wizard who lives at the top of a tall tower in the castle located there. You must find him and kill him.
Somewhat east of the city is where the Valric Mines are located. All the hard work is done by poor slaves under the supervision of gruel slavers. Go to the mines and help the slaves by killing atleast three slavers so the slaves would have a good chance of escaping the mines. Do prove your worth you must do this alone.
Slavers are 60k evil mobs in Valric Mines. They hit hard and always track.
Lachesis has heard rumors of a distant swamp overlord who possesses a symbol of extreme evil. Find and kill this swamp overlord, and return this symbol to Lachesis so he may study it.
Frog king's servants have been attacking caravans and all humans near the caves the king lives in. It's rumored that king gathers bodies for food. Lachesis wants you to stop the cannibalism and end the threat. Gather a party, seek kings throneroom and slay him.
KK'rak'sh, the supreme patriarch of Evil has returned from the dead to seek vengeance on those who destroyed his mortal cover. The taskmaster wants you to organize a group of adventurers, seek out his tomb and slay whatever minions he might have already summoned. To complete the quest you need to slay him. He is known to possess great magical powers so be careful. Start your journey from the forest of Angnor.
Lachesis used to own an magical old wooden staff that would glow through the night, until one night when it was stolen from his home. Find the person who stole the staff, kill him, and return the staff back to it's rightful owner.
You must find the hiding place of Cronal Volstead the bandit leader. According to some rumours he has been seen visiting the Royal Serpent inn in the continent of Cantador. Maybe the inn would be a good location to start the investigation of his current whereabouts.
The steward of Gondor has gone crazy, perhaps due to the close presence of the Palantir (he could not resist using it and obviously was not powerful enough for the task). Get rid of him to clear the way for the true ruler of Gondor.
Your task is quite simple; solve the maze of death located somewhere in the Castle of Broxima. Beware though, no one has ever returned from the maze.
Lachesis knows of an old woman within ZombieCity who is referred to by most as Mad Hettie. He says that she once told him his fortune, and that not only was it enlightening, it also empowered his abilities for quite some time. Never before had he met such a mystic, and he wishes that you go to Hettie now and find out of her gifts were merely a fluke, or the true ability of sight beyond sight adding strength beyond reason. Have your fortune told and your quest is complete, but remember... Hettie's not the most forgiving denizen of the realm.
A newbie with a party can kill something more than those monsters in the newbie area near church. Form or join a party and kill a veteran soldier from the city to complete this quest.
Just wander around town and find a 'Veteran Soldier', when you find one kill it (30k)
Prior to moving to next to the sorcerer's guild, the guild hall of the Lore Adept's was located on a rather prime place of real estate a floating tower. Investigate where the previous location of the Lore Adept's was, and see if anyone new had rented out their former location.
You need to get someone with a ruby key and enter the tower that floats around town.
Plain and simple, kill one hundred of those disgusting orcs.
This quest is easy, it just takes time. The orcs outside of moria are 6k and under, the scouts on the first level of moria are 12k, and warriors are 14k.
Henri Morgan the most feared pirate of the seven seas has recently been very active. He has plundered and burned several villages near the coast and merchants are afraid to use boats. Lachesis wants you to end this or else the economy of zombieworld might be destroyed.
You have to win over 500000 gp during one roulette round to solve this quest.
Travel to Yith'Sehta's impregnable fortress to put an end to her evil reign of terror over the good and just folk of Zombiemud.
Buried deep within the earth somewhere to the east of Zombie City is the entrance to an ancient tower. This tower is said to be guarded by fearsome Draconian warriors who will destroy anyone who attempts to pass. You must climb to the highest floor of the tower to succeed.
Find the famous library of mage guild and read the books there. Like we all know reading is educational.
The south room of the mage guild has a secret exit into the rest of the area. There is a library in here with two books you need to read to solve this quest.
Rescue an ancient tree called Fanis from the vines that threat it. Start your journey from the continent of Cantador, the tree shouldn't be too hard to find.
A vine in a tree on Cantador has a root you need to drop to free Fanis.
The sprite princess has been taken captive by the pixies in a hidden area located in the southeast corner of the brownie field.
The gloomy gloves - a rare artifact from the early days of earth are rumoured to be in the possession of Graks the hunter. Recovering this artifact is not so easy though since Graks isn't too willing to give it up. He has asked that you do a favour to him by getting back the gem that the elder of the village stole from him. Killing the elder won't help you, perhaps you should try to convince him to give it to you otherwise.
Corruption level has raised in the barracks. The source of all evil seems to be the evil on-call officer. Find him and make him pay for what evil he has already done. You might encounter his loyal servants that will defend him to the death, make sure that this is exactly what they will get.
The barracks are south of ZombieCity. The on-call officer is mean and will try to lock you in his room.
The crystal of seeing is the weapon that was used when Yeao was defeated the first time. The crystal barely survived the first use, so to protect it Ffor divided it into four elemental crystals. So were created Kz the crystal of thunder, Ra the crystal of fire, Xt the crystal of death and Zt the crystal of ice. Evil has raised it's head and the crystal is needed again. Your task is to get the four elemental crystals and unite them. Start your journey from the stonemen village located in the continent of Cantador.
Your mission is to retrieve the ancient artefact called 'Bloodspear'. The artefact was made by elven blacksmiths, but the last known owners weren't elves. They were renegade dwarves. These dwarves occupied the abandonded fortress of Highwall, until they were slain by a horde of goblins. Goblins searched the fortress but they never found anything. A good place to start your quest might be the ruins of Highwall in the continent of Cantador.
A lot of citizens of ZombieCity has been reporting that their homes have been broken into and things have been stolen during the night by a hobbit thief. This has been happening very frequently over the past two weeks, and must be stopped immediately. Seek out this thief, and kill him, so the ZombieCitizens can sleep in peace again.
Elf king is moving his army closer to the borders. He is probably trying to expand his kingdom and the villages near the borders are in danger of being plundered by the soldiers. Lachesis wants you to save these villages, gather a party and slay elf king and his advisor to prevent the war.
They're in the Ranger Forest. They block out, so make sure you have a navigator with psummon or something...
It is clear that the cage holding the beast, Interfector in Towanda cannot hold it much longer. This devilish creature was captured back in Towanda's days of glory and they used to have capable mages to ensure that the beast stays in control. Those days are gone however, so journey to Towanda and slay the beast before it breaks out.
Lachesis has been told by a few of the adventurous local children that there is a way to sneak out of ZombieCity by going right over the wall itself. He would like you to find out where they do so and climb the wall to proove your muster. He also adds that using the trees to get over the wall would be far too easy, and that you must climb the actual city wall.
Somewhere along the inside of the city walls is a place you can climb over. It's not too difficult, just try climbing the walls in every room along the perimeter (just stay away from the prison!).
A small group of ethereal creatures called 'ghosts' have found a way to open a portal to their plane. Your job is to destroy these ghosts and find out if the portal works or not.
The ghosts are hiding in a tunnel at the bottom of the brownie tree.
There is rumored to be a city of wolves in the northwestern parts of zombieworld. Seek the city and explore it. Your task is to find a minion of Wicca and seek the highpriest of wolven temple, known as G'arnagh and slay him before he can spread the deadly disease known as 'wolf-curse'.
Lachesis was once the owner of the pearl of protection but he lost it at a boat trip near the elven isles. Later Lachesis heard that the famous divers of the isles had found the pearl and since it became obvious pearl had magical powers the divers gave the pearl to a drow wizard living nearby. Lachesis wants the pearl back and he asks you to use whatever means necessary to get it back.
Enormous worm called Drool lurks inside the mount Thunder near Woodhelven. Find Drool and slay it.
You can get to Mount Thunder by riding one of the horses in the plains of Ra to thunder.
Czchanectul the demon has evil plans. Your job is to seek him out and slay him before he can cause more damage. (Info: This quest is strictly solo)
Lachesis has heard that necromancer called Tythus is building an undead army to assault and plunder zombiecity turning bodies into his servants. You must prevent this from happening at all costs. Gather a party of adventurers, seek Tythus and slay him.
One of Lachesis's close friends as become quite ill, he wants you to seek out the renknowned magician Sawu, and see if he can brew a potion that will cure his friend.
Sawu is hiding in a trea in the area just northeast of ZombieCity. He'll require a mandrake root, a flask, and a fox tail to mix the potion.
The fields surrounding the village of Barovia are quite good place for a beginning adventurer to get easy kills. Although someone would say this to be vandalism, go and kill three sheeps from the fields and you have solved your task.
The village of Barovia is where Castle Ravenloft is. South of the city, 'enter mists' to get to this area.
It has came to Lachesis's attention that the evil incarnate, Charon, is still alive and sleeping in his coffin. Lachesis now asks you to go to the dark tower and slay Charon before he has time to recover. Bring back Charon's key as evidence.
Zombiecitys citizen council is concerned about the potential military threat that the Chaoswarriors of Temple of Burning Night might represent. They believe that a fast surprise attack and assasination of their military leader General Mortilas would end that threath. Gather a party of adventurers and complete this mission.
Many adventurers have been killed by some kind of ghost warrior in the elven isles. Warrior has cursed the souls of adventurers so that they can't leave and are eternally doomed to stalk in the dark corridors. Slay the warrior and free the souls from their horrible torture.
Lord Garrick and his death knights are planning to invade both continents. There might be a chance to stop him though, gather a party of adventurers, journey to his castle and slay him, perhaps the bond that keeps his minions in this plane will be broken and we are safe once again. Be careful though, this is no easy task. Seek out Garrick from the city of Ravenkall.
Shrije and his minions are on the move again. They have taken over an abandoned mine on the continent of Cantador. Your task is to slay Shrije, you may keep whatever treasures he might have stolen.
Certain high ranking persons from the Paladins Guild want Archdevil Ormorgor killed as soon as possible. It is somewhat unknown where the archdevil is located, but it is rumored that it is guarding some sort of warlock shrine.
You are charged to gather a party and go forth to slay the Captain Varch, commander of the chaoswarriors inside the Temple of the Burning Night.
You are tasked with ascending to the mighty fortress of Yith'Sehta to slay Sch'theraqpasst's mighty avatar in combat. You must battle many of the medusa's minions and brave innumerable traps to accomplish this mighty task.
Somewhere inside the Valric mines hides the evil gremlin Shaman. Your job is to kill the Shaman and bring the evil talisman knows as the 'Black Skull' back to quest master.
The gremlin chief holds the key to the Shaman's chamber.
Since returning back to this plane, Balizaar the evil sorcerer has been making several assaults against the town. Governor of Zombiecity pleads you to lead a team of adventurers and slay the evil sorcerer.
Somewhere deep inside the Valric Mines lives a Huge Slimy Creature. Since its discovery it has been noticed that its tentacle holds magical properties. You are charged to go forth and slay the creature and return with a new tentacle.
You'll have to dive into the river and bang the gong on the other side to get this 660k aggro creature to come out.
The king of the valley seems to be too interested in the stuff going on in ZombieCity. Teach the dwarven kingdom a lesson and slay their current king.
The infamous king of "dwarf valley". You're not a true Zombie mudder if you didn't live in dwarf valley at one point or another in your career.
Slay the King ringwraith, the leader of Sauron's armies. You should find him in sammath naur, the realm of Sauron. Be careful, he is known to possess great magical powers that add to his physical strength.
Some people (obviously including some very important people) consider the Samurais of Ling as a threath. The taskmaster thinks that slaying their leader would cause the order to be in chaos. Their inner problems would be enough to remove the threath once and for all, so your task is to slay Ling.
Ling is in Castle Broxima, due north of Zombie City. He's big. And mean.
The evil lord, Yeao has found a way to enter a mortal body. He could not have done this without the aid of the Crown of Darkness which was supposed to be destroyed when he was defeated the first time. Seek out this crown and bring it to the taskmaster. To get it you will probably have to defeat Yeao and it might not be wise to try it alone. Start your journey from the stonemen village which is located somewhere in Cantador.
The evil Count Rube Barlow has begun kidnapping men and women from surrounding villages once again. These poor victims are then transformed into vile undead creatures. Seek out the evil Count and put an end to this foul and vile practice by slaying him!
Lachesis has heard about strange swamp mushrooms growing in the swamps of Damorra far away in southwest of Zombie city. He would like to see these mushrooms himself and he is too old to get'em, so your task is to bring Lachesis 10 of these swamp mushrooms. Then Lachesis is able to do his own experiments with those mushrooms and find out if they can be used to produce medicin or something else.
Damorra is far to the southwest of ZombieCity. In this area are many Toadman Warriors who all love to eat these mushrooms. Kill 10 of the warriors and bring their mushrooms to Lachesis.
Good citizens of Zombiecity are concerned about the working conditions of the slaves working in the Valric Mines. Your job is to visit the following places: refinery, large mining shaft and an active mining site so you can make a detailed report about it.
Just wander around the Valric Mines. You don't have to go through the part with the Gremlins, only the two (yes, two!) mine shafts.
The circus' strongman, Elmo, brags that he is the most powerful man in our realm. To prove yourself worthy you must confront him and teach him some manners, alone(!).
Elmo is in the circus east of town in the wagon. He's a little big (1m) so be careful!
It is well known that a large system of catacombs exist below a hillock east of the city. However, there are rumors that a long unused entrance into these exists starting from somewhere within Zombie City. You must pass through this second entrance and enter the catacombs using it.
Go down in the cleric guild and look around till you solve the quest. Be careful, there may be some aggresive monsters in there.
Lachesis's scouts have reported that Harold, one of the titans is preparing on a ritual to bring three of his even more deadly friends to this world. If four titans would be free to roam in the world it would cause horrible destruction and many deaths. Lachesis is asking you to gather a party, seek Harold and slay him before he can complete the ritual.
Many adventurers have fallen in the hands of the evil lizardmen living in the swamp of Damorra. It is time to make the area safe once again so start organizing your party - there is no time to waste if you want to save as many lives as possible.
You'll have to start this quest by killing the Huge Alligator in the swamps of Damorra to get the key he's holding.
Amon Algaab, known also as the duke of decay has been bothering the world for too long, sending his undead helpers to kill the innocent and plunder the riches. Lachesis wants you to gather a party and slay the evil lord, before Amon Algaab's attacks reach the city.
End the era of evil and free the citizens of Tyrir. Borgan has ruled the city with an iron fist for way too long, it is time that someone puts and end to it. Gather a few adventurers of your level and slay him.
There is a man sitting on a hill that constantly is spreading rumors about the existance of hell, and being able to get there. He also has threatened to hurt lachesis on occasion. Please kill him to exterminate these rumors, and bring back to lachesis some proof that he is dead.
This is the man on the hill with the necklace of the moon. He's not too big, but casts powerblast and areas with snowstorm.
There is rumors of a large flying citadel that flies around the world. Seek out this moving citadel, and investiate as much of it as you can so you can report back to Lachesis with useful information.
Times are bad indeed. Kalidar, the High Priest of Prevazya has created a demon capable of carrying out his plans to control the plane of mortals as well. He isn't quite finished with his plans yet, so he might still be vulnerable if a strong party of adventurers found a way to enter his plane and challenge his creation, Alminah the Demon Queen. Four towers with a piece of a key are rumoured to exist, perhaps there is a way to use these pieces to gain access to the plane of Prevazya. You cannot hope to defeat Alminah without the help of someone from her plane though, so first of all you should try to seek out someone who is willing to aid you. To complete the quest you must defeat Kalidar, Alminah and all of her vampire minions. (Note that this quest is only doable on saturdays.)
There are reports of the goblins in the forest just south of the city becoming more aggressive. You must end this threat by killing this tribe's mage and its king. Lachesis requires that you bring proof of this deed back to him.
You have to be level 25 or less to get in to this area. There's a 73k goblin mage that blocks the room the king is in. Once you kill the mage, anyone can relocate to you to help kill the 100k king.
Rumour has it that deep within the sewers of ZombieCity, two small imps have been quarreling over a certain black cloak for years. Lachesis demands that you go there and personally end their squabble once and for all. Afterwards, return the cloak to him, and your task will be complete.
You can enter the sewers at the statue of Tonto. From there find the secret exit to the room with the two squabbling imps. Kill them both and take the cloak to Lachesis.
Lachesis has heard rumors of a beautiful magic silver collar that has been passed down the generations of the mistfolk ruling family. Seek out if this rumors of the existance of this collar is true, and if so, bring Lachesis back the necklace so he can see it for himself.
Ancient legend tells of a manifistation of pure unholiness that lives in a distant dimension known only as 'limbo'. Seek out this creature and kill it.
For a quite long time have the minority shareholders of the Valric Mines suspected that the best quality ores are being stolen by someone. Your job is to visit the locked warehouse and bring 1 sample of each type of ore back so that their quality could be verified.
Dardel at the top of the Valric Mines has the key which will get you into the office. Somewhere in the office is the key to the storeroom which contains several ingots you'll need to give to lachesis.
The evil dracolich is rumoured to have returned to this plane of existence. To stop the threat it causes to all living creatures the taskmaster has decided to gather a group of adventurers who are to journey to the Valley of Myster and recover the Sword of Planes. To do this you will need the help of Mishra the Priestess and a skilled smith. The dracolich can't resist the power of the sword and will most certainly try to recover it as soon as you get it so be careful.
Lucifer, the prince of darkness himself is getting restless and lately there has been more assaults against the city and many lives have been lost. Lachesis is asking you to gather the most powerful group of adventurers in the zombieworld and slay Lucifer's minions and the prince himself. (Warning: This quest is very hard.)
Warden Kazirak has been sending many innocent men to jail without good reasons. Lachesis thinks Kazirak just robs adventurers and slays them later to destroy the evidence. Your job is to gather a party and go to Kazirak's feared prison and slay the warden.
Kazirak is in an island prison on the continent of Cantador.
Lachesis has recently begun dabbling in enlightenment through meditation. He has heard of a sect of monks somewhere to the northeast that are lead by a monk who has reached perfect enlightenment. He would like you to go visit these monks and acquire whatever objects they use to facilitate their meditation, as well as the Alteration magic their Sustainer is rumored to use. It might be a good idea to kill the owners of these objects, as well. You should bring these to Lachesis.
You'll have to find and play a flute to get to the area that the monks live in. You need to get nb gloves, PK crystal, book of alteration, and prayer beads.
Lachesis is looking for a decent ring to give his lady-friend. He is looking for a certain ring in particular that he has seen before in his journeys, called 'silver band. Please find and return to lachesis one of these rings.
You.ll have to kill Sandra to get to Cynara, who has the Silver Band.
Lachesis has recently heard something about a penguin possessing great magical powers in a strange fantasy land somewhere on the continent. The story is that when this penguin is killed, its spirit will be freed from its body and float about the room. Lachesis does not have time to investigate this interesting phenomenom himself, so he would like you to go slay the penguin known as Kaira and witness what happens at her death.
To complete this quest, you must combine the Staff of Destruction and bring it to the Taskmaster.
You'll have to kill a few things in the gnome part of the brownie fields.
Muahstus, the mad necromancer has summoned a hoard of undead liches from the dead. It is very likely that he plans to unleash this horde on the citizens of Zombiecity in the matter of weeks. To prevent this from happening Lachesis has asked you to organize a party of adventurers and slay Muahstus thus breaking the bond that keeps his minions here. Muahstus' castle is rumoured to be located somewhere in the northern glacier.
Muahsthus can be found at the top of Castle Greenlight.
The evil penguin, Kaira, is gathering her forces again in the pits of underworld. Seek out her lair and defeat her mortal cover so that she cannot return to this plane again. The fantasy forest is known to have an exit to Kaira's realm.
The king of trolls is amassing armies near the southeastern borders of our realm. The danger he poses is so obvious that he might have just declared war against us. Lachesis has asked you to secretly gather a group of adventurers, journey to the troll caverns and thwart the king's plans. Return the famous Trollring to Lachesis as proof that you were successfull.
The unholy guard has taken over a part of the island of Medo. Slay the captain of the guard and restore peace on Medo in the name of goodness.
The unholy guard is the captain of the guard in Medo, waaaaaay south of ZombieCity.
The keep in the frozen woods has been taken over by foul undeads and other creatures of evil. Your job is to slay the heads of the three types of evil creatures that infest the keep. Slay the huge balrog, the ferocious death knight and finally Gyaratkh who probably opened the portal which they used to enter this plane.
Graffiti is everywhere, even in ZombieCity. Sometimes the writings on the wall can be quite witty, and even enlightening. Lachesis asks that you find the wall of graffiti within the city and leave your own mark, for all to see.
Somewhere along the inner wall of Zombie City is a spot where you can 'carve' a message. Find it and carve something!
Old TM sometimes gets very thirsty but doesn't want leave his own room. Bring him something to drink from two different pubs in the city and be rewarded.
There are three pubs in the city. One isn't on the map, one requires you to be above a certain level to get in (so get a friend to buy it for you), and the other forces you to drink when you buy so you can't take the alcohol back to Lachesis.
In the marketplace of ZombieCity stands a peddler who boasts of having the finest sausages in the land. Lachesis is suspicious of the validity of this claim, and dares not try the sausages himself. He asks you to visit the peddler, and sample the man's wares.
Thanks to a freak accident while cooking, Lachesis now needs a new set of utensils. He has already found a fork, thus needs you to return to him a butter knife a spoon, so he can eat with civility once again. NOTE: Lachesis dislikes lavishness, so he justs a simple 'spoon'. The type of spoon used by halflings to eat would be perfect for Lachesis.
You can get the butter knife from the newbie machine in the newbie portal in town. The spoon is in the meadow west of town. You'll have to kill the weird halfling kids to get one.
South of town is an area where Abdul resides, you'll have to kill him to get into the building that the stone statue of Kali is hiding in.
Visit the famous guildhalls of the zombieworld and behold their fabulous architecture. Remember though that beauty lies in the eye of the beholder.
Simple, just visit each and every one of the guild halls (except warlock and thief I think).
It is rumored that the most skillfull keymaker of zombieworld lives in a desert city somewhere. Find this man, Kiord and proof the rumors right.
Kiord is hidden somewhere in Shadizar. Search the marketplace for a plate on a wall you can push to find his hiding place.
There is very little detailed information available of the early days of the stonemen. Rumours say that they were created by a golden angel who descended from the skies and built a chamber of creation which she blessed thus giving it magical properties. Journey to the rocky areas of Cantador and find the stonemen city. Once there seek out if the rumours about this chamber are true and if so visit the chamber yourself.
Your mission is to find out if the ruler of the Castle Ravenloft is as evil as the rumours say, or if he is just being held as a prisoner in his castle. So, go and visit his chamber and bring the knowledge with you.
Lachesis once had a friend who was a dwarven thief. This particular dwarf resided in a small underworld kingdom at the base of some mountains to the south of the city. The Taskmaster would like you to see if he still does live in this place. Keep in mind that he might not be very friendly when you show up.
At the very bottom of the underworld kingdom is the thief, just make sure you don't linger too long in his presence as he doesn't take too kindly to intruders.
Visit the Elven Sage, Tanthis who resides on a steep mountain path far to the east of Zombiecity. Tanthis lives within a crumbling, run-down old shack high on the cliffside.
The elven sage is hiding at the top of a cliff on the continent due east of zombie city.
The mauler guild is located somewhere within a castle to the east of Zombie City. It is also known that two powerful orcs protect its entrance. You must defeat these two and visit the guildhall.
The guildhall is located due east of ZombieCity in Castle Concordia on the first floor. There's a very big blocker who guards the entrance, so you'll need lots of help to get in.
Lachesis has heard rumors of a guild of paladins somewhere far to the west of the city. He would like you to investigate their war with the opposing Warlock guild by visiting this guildhall.
The paladins are located in the village of Ernia far southwest of the tavern. There's a few huts in their camp, and hidden in a picture is the secret entrance to the guildhall.
Your task is to visit the legendary fortress called Highwall. There has been some rumors that this fortress is intact in an another plane of existence. To get started you might want to take a look at the ruins of Highwall in the continent of Cantador.
At night a portal opens up on cantador in the ruins of Highwall that will transport you back to a time when it was intact.
Lachesis has heard something about a vast black tower standing alone on an island near the elven village east of the city. You should visit the entrance of this tower to verify its existance.
To get to the island you'll first need to get to Sea Elf Isle. In the village is a fisherman who owns a boat capable of rowing to the island. He won't just give the boat to you for free, however, and may require pearls as payment.
Coham the Archmage is interested about certain tomes of magic he believes are located at library room of the Temple of Burning Night. You are charged to go there and visit the library room to verity this.
You'll need to kill Shalash and a few Chaos Warriors at the bare minimum. One of the eq mobs in the area has a key you'll need to reach the library.
Somewhere, at the foot of a large mountain there is a temple to the great dragon race. A vast number of these creatures live in fact on the mountain above the temple. There is a library containing many books on its history and that of these particular creatures. You must visit this library.
Note: This particular temple is rumored to be far to the west of Zombiecity, perhaps on an island.
You'll have to kill a 2m blocking monk to get in to the temple.
When the monks of Shao Lin moved their headquarters to its current place, they managed to bring with them many of the plants of the previous guild's garden. The have established a new garden of unprecedented magnificence and beauty in memory of the old one. You should visit this garden, and walk through every part of it.
You can get transported to the guild for free from Buju (n,w from adv-guild). Finding your way back could be troublesome, listen to what Buju and find your way back, or simply quit/reenter once you've solved the quest.
Lachesis once was very good friends with a certain myconid, however they drifted apart once the myconid ascended to king of his village. Lachesis has not heard from the king in a few years, and wants you to check up on how he is doing. Find my Myconid King and tell him that Lachesis said hi.
Visit the famous Royal Waldonia of Zombiecity, the greatest hotel of the known world and behold it's marvels.
The Royal Waldonia is located somewhere in Zombie City.
There have been rumors that Temple of Burning Night is again source of evil activity. City council has requested that someone visits the entrance of the Temple and comes back to report his findings.
The Temple of Burning Night is guarded by Shalash, the gate guardian. You don't have to kill him, only visit the room he is in. The temple is located in the mountains southwest of the city.
Lachesis has heard that a very wise old man lives near the kingdom of fire. Seek this man and verify Lachesis's belief.
The kingdom of fire is located on Cantador in a jungle. You'll have to cross over a river of flame and enter a crack to find the wise old man's hiding place.
Lord Silvanest has insidiously increased his power and now he is a real threat to the Zombie city. He trains his own special forces (also known as 'soul guards') at his keep. In order to decrease his might you must kill ten of these 'soul guards', but that is not all. A wise old man called Fenrus is rumored to be 'the brains' of lord Silvanest. You must kill him too, but this time you must act alone.
Purple Saurus area, kill 10 soul guards (big) in a party then solo Fenrus (~700k, areas fireball).
Lachesis has lately fancied white color in his clothes and he heard that wizard who owns the tower northwest from zombiecity has beautiful white gloves. Lachesis wants those gloves desperately and he is asking for your help. Seek out the tower and wizard and bring those gloves to Lachesis.
The white wizard is on the top floor of the Tower of Wizardry, located northwest of ZombieCity.
The emperor isn't pleased with the activities of the Atreides family. He has used his influence on the taskmaster to get him to arrange someone to deal with them in a way that the emperor thinks is proper. Your task is to completely wipe out the Atreides family. And yes, doing so will not be too pleasant but obedience is needed.
Start out in the Fremen area, located at the west end of the Shadizar desert.
Find the statue of Tonto and worship it to complete the quest.
It's somewhere on the streets of ZombieCity.
An insane magician lives in a cage in a strange underground circus somewhere. Lachesis desires that you put this man out of his misery, and bring back his spellbook to prove that you have been successful.
Zando is trapped in a cage in the northern part of the cow and llama pit in Castle Greyhawk, located directly west of CS.
Travel to Ravenkall, south of Zombie City. You'll have to 'enter mists' to get there. Once there, slay zombies!
Recently there was a halt in the flow of the magic ether, which caused much pondering and hundreds of deaths of the spellcasters whose magic failed them at a critical moment. Lorain, the leader of the white circle was sent to investigate the matter and he found out that the great city of Maestar was the center of the disturbance. The entire city had frozen and thousands of citizens had died. The citizens (or actually their ghosts') kept muttering about a god called Zotha who had caused this. It seems that an entity which is very powerful has breached the dimensional barriers and entered our world, causing the disturbance of the magical ether. You must find this 'Zotha' and end its' life before it freezes some other city!
INFO: This quest is EXTREMELY difficult!
Total 177 quests.
Credits:
File Created by Conglomo, help from other Quests pages as well...
Updated/Fixed/Maintained by Kadaan.
Lots of help from Damogran and all the other wonderful ZombieMudders :)